As the hours begin to tick away, freshman Benjamin Schnuck endlessly stares at his computer to recreate a fight scene between Paris and Romeo of act V in the widely known Romeo and Juliet play.
“I could definitely see how it would play out.” Schnuck said. “You could say it’s the most dramatic part of the play.”
In past years, students enrolled in English I Sarah Martin’s class have been assigned to work on a Romeo and Juliet project. Each year, the students are given several ways to showcase their talents and understanding of Romeo and Juliet. The widely known project began six years ago when Ms. Martin first began teaching at Legacy.
“I take in any considerations of past factors and the students [themselves],” Ms. Martin said. “They don’t get a chance to get out their creative juices.”
After working on the video game for a solid two weeks, Schnuck has spent over 50 hours to have only completed a small portion of the final product. With the help of the Unity Engine and Blender software, the video game illustrates life like qualities. In fact, the love of making video games inspired Schnuck to start a Game Development Club for anyone who wants to join.
“I figured making a game could better my skills, finish my project, and have a free game to play.” Schnuck said.
The Game Development Club will not reject anyone. If you have any interest in joining, they meet in E-L103 on Wednesday afternoons from about 3:15 p.m. to 4 p.m. depending on how much the group will work on the games. On April 1, the students began brainstorming ideas for their first game. On Friday, April 3 a Unity programmer will help the members with any questions they have.
“This club is never gonna reject anyone because everyone has a special set of skills that can be harnessed no matter what they are.” Schnuck said. “Everyone can do anything when we work together.”